Archive for January, 2008
« Previous EntriesMonday, January 7th, 2008
Graeme Mathieson on Ruby
Graeme Mathieson from Rubaidh with some anecdotes following his migration to Ruby and experiences on Ruby projects. Ruby(and Rails) have provided the tools and language that that web developers need to deploy applications quicker than ever, Ruby has also managed to build the same sense of community that made PHP the first choice for most developers until recent times, which was evident on Wednesday. Looking forward to seeing more cool things (slicehost, github, basecamp) from the ruby community in the near future.
Sunday, January 6th, 2008
Hasan Veldstra on GIT
Hasan Veldstra from Hypernumbers introduced git to those who haven’t used it before, some pretty big claims made for an informative question/answer session after the talk. GIT is a source control manager created by Linus Torvalds to manage the Linux kernel. It is a distributed SCM, which allows it to avoid imposing a work flow using a central repository as svn does. A central “canonical” repository is supported, but it also gives you the ability to share changes between your peers and structure your source control to match they way your team/project is organised.
Saturday, January 5th, 2008
Dan Shearer on Virtualization
Dan Shearer is a veteran of open source (he once told me, he first started developing software when I was 2 yrs old), and is a founder of the Samba foundation. Virtualization is essentially “Abstraction”. You can simulate electronics and hardware, physical interfaces, people (how users interact with the system) and even time (speed up or slow down the computation to test for faster devices, and even change the direction of time)…
Friday, January 4th, 2008
Crazy Space by Dot Red Games
Thanasis Theocharidis who has been working on casual games for many years, gave a demo of his game “Crazy Space”. Crazy Space is a “Othello” inspired game which has been engineered ground-up. Thanasis wrote his own libraries for online AI calculations and fast hardware acceleration in Java. The game can also run on Google’s new Android mobile platform.
